Pablo Update
I'm currently working on the game Pablo, and this post talks about how the game's doing and the obstacles to get at this point. Before we move on, I must tell you, I am very new to the engine I'm using (Godot) and I've only made one game before called Slime Dodger for the GMTK game jam 2026. Here is the link to the game. Slime Dodger by TcgPPlayer Now finally to the game. I was doodling around with pixel art and I made this.
I loved the idea so much that I named him Pablo and decided to make a game on him. I started with the player movement acting like an RPG. I made a hunger system and tied it to the health, so I knocked out two birds with one stone. Now for the enemies. I made the pixel art for the first enemy he looks like this.
all I had to do now was the code. Yeah that took me TWO DAYS on and off just for it to be the reference, THE REFERENCE!!! When I FINALLY fixed it up I did the knockback, added some sound effects and made a sprite for when Pablo gets hurt.
The game's not finished but it should be done at around the end of the year.
Pablo
a fun rougelike game!
| Status | In development |
| Author | TcgPPlayer |
| Tags | Indie, No AI, Pixel Art |
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